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PREVIEW.GOB
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cog_nub_randomambient.cog
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Text File
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1999-11-15
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2KB
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107 lines
# Jones 3D Cog Script
#
# nub_RandomAmbient.cog
#
# [SXC] [TL] on bass...
#
# (C) 1999 LucasArts Entertainment Co. All Rights Reserved
#
# =======================================================================================
symbols
message startup
message timer
message entered
sector soundOnSector
sector soundOffSector
sound wav0
sound wav1
sound wav2
sound wav3
sound wav4
int numsounds
int b_IsPlaying local
int TIMERID_AMB=1 local
flex min_interval
flex range_interval
flex min_volume
flex range_volume
int temp local
int nubSound local
int startcog=0 # set as 1 for cog to run at startup
end
# ========================================================================================
code
# ........................................................................................
startup:
b_IsPlaying = 0;
if (startcog != 1) return;
SetTimerEx(min_interval+(rand()*range_interval), TIMERID_AMB, 0, 0);
return;
# ........................................................................................
timer:
# Dont play sound if already doing so, but try again later
if ( b_IsPlaying == 1 )
{
SetTimerEx(min_interval+(rand()*range_interval), TIMERID_AMB, 0, 0);
return;
}
temp = rand()*numsounds;
nubSound = playsoundlocal(wav0[temp], 1, ((rand()*2)-1.0), 0, 0); # volume was (min_volume+(rand()*range_volume))
if (nubSound != -1)
{
b_IsPlaying = 1;
ChangeSoundPitch(nubSound, (Rand() + 0.25), 0.01); # was ChangeSoundPitch(nubSound, (Rand() + 0.1) * RandBetween(1, 2), 0.01);
WaitForSound(nubSound);
b_IsPlaying = 0;
}
SetTimerEx(min_interval+(rand()*range_interval), TIMERID_AMB, 0, 0);
return;
# ........................................................................................
entered:
if (GetSenderRef() == soundOnSector)
{
SetTimerEx(min_interval + (rand()*range_interval), TIMERID_AMB, 0, 0);
return;
}
if (GetSenderRef() == soundOffSector)
{
KillTimerEx(TIMERID_AMB);
if ( b_IsPlaying == 1 )
{
Reset();
b_IsPlaying = 0;
StopSound(nubSound, 0.9);
}
}
return;
# ........................................................................................
end